Name of Story: Game Changers Author: Clare Bardsley
Question 1: What is the story game changers by Clare Bardsley about?
Answer: The students at Newlands Intermediate have learnt that creating successful digital technologies requires a realistic, think-small approach, and that it’s OK to make mistakes. As well as attempting to build their own game, they were also part of a real-world software development team that developed and tested Mixiply, a platform for making games and apps that use augmented and virtual reality.
Question 2: What school does the MiniDevs go to?
Answer: MiniDevs are based at Newlands Intermediate
Question 3: What is the name of the project the software-development teams are working on?
Question 4: What did their teacher, Marianne Malmstrom, encourage them to be?
Answer: Their teacher, Marianne Malmstrom, encourages them to be bold thinkers.
Question 5: What’s the difference between AR vs VR?
Answer: AR starts with a live view of something, such as a street scene, then adds digital special effects. VR doesn’t add to the physical world; it shuts the physical world out and creates an entirely new digital environment.
Question 6: What did the MiniDevs decided they wanted
to create in the game?
Answer: MiniDevs decided they wanted to create something that was almost, but not quite, a story – a pick-a-path adventure, in which the player would need to figure out a series of riddles and clues.
Question 7: What does “It’s great to be ambitious, but in the long run, it’s better to be realistic” mean?
Answer: I think, “It’s great to be ambitious, but in the long run, it’s better to be realistic” means, If things aren’t working out, you need to rescope and don’t leave it too long!